Educational institutions have long been concerned about the risk of being sued for copyright infringement, and a mass movement online introduces new […]
READ MOREHuman connections and meaningful interactions are an essential part of the learning process, especially online. (Shutterstock) Universities across Canada and the world […]
READ MOREUniversities and colleges cancelling in-person classes will need more than technology to have the capacity to offer flexible education. (Shutterstock) In light […]
READ MOREShutterstock In 2017, a business lecturer posted a photo on LinkedIn showing a completely empty university classroom, 15 minutes after the class […]
READ MORETextbook prices are taking a toll on student finances. alphaspirit/Shutterstock.com Editor’s note: The high price of college textbooks has long been a […]
READ MOREToday, and into the future, consulting archival documents increasingly means reading them on a screen. (Shutterstock) Our society’s historical record is undergoing […]
READ MORECitizen science can help address data deficits. Shutterstock A recent news article in the Globe and Mail highlighted Canada’s data crisis and […]
READ MOREA group of 25 interns sit at Baycrest Health Sciences, a research centre for aging in Canada, their eyes glued to their smart phones. They are playing SOS — an award-winning game that simulates real-world gerontology practice — where they compete with other students to earn virtual currency. Across town, a group of professors sit around a table at George Brown College, designing a role-playing game with a virtual hospital called The Grid, based on a Matrix-like theme of saving the world from ignorance, for an accredited program in health sciences. Yet another team of game programmers are hard at work at Humber College, building a virtual reality experience of a subway car after a bomb incident. Players wear goggles, moving from person to person, saving some and tagging others for care later on.
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